Möldru Flek Ner (/ˈmo˞ldru/ /flek/ [orange] [venue]) is a subtropical Small Town located in the I̽lökri̽ Moot of the Viceroyalty of Rosid.
The name Möldru Flek Ner is derived from the Wood Elvish language, as Möldru Flek Ner was founded by Knihl Zilvagee, who was culturaly Wood Elven.
Climate
Möldru Flek Ner has a yearly average temperature of 16°C (60°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a cold 3°C (37°F). Möldru Flek Ner receives an average of 153 cm/y (60 in/y) of precipitation, most of which comes in the form of rain during the fall. Möldru Flek Ner covers an area of nearly 3 km2 (1 mi2), and an average elevation of 2688 m (8818 ft) above sea level.
Overview
Möldru Flek Ner was founded durring the late 15th century in winter of the year 1370, by Knihl Zilvagee. The establishment of Möldru Flek Ner suffered from several major issues, resulting in the need to develop many solutions to basic problems. Problems such as a lack of fresh water, logistical support, poor quality tools, and the odd monster or two. Howeaver, these were overcome in time.
Möldru Flek Ner was built using the conventions of Wood Elven durring the late 15th century. Naturaly, all settlmentss have their own look to them, and Möldru Flek Ner is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.
Möldru Flek Ner is buildings are located arround a single narrow packed earth mainstreet which forms a clockwise spiral to give the town a over all circular shape. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Möldru Flek Ner's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The town's monster and outlaw focused fortifications have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.
Your first impression of Möldru Flek Ner proves to be right on the money. This town is where the rebels chose to settle. Fashion trends are quite simply the opposite of what’s popular in the other nearby communities. THis trend extends everywhere. Things that should be black are white, what would normally be square is organically curved, and what is typically unthinkable for polite society is more than welcome in this public square. Up to the logical limits, of course. There’s no flaying someone alive to eat their skin going on, but the women are dressed a little immodestly, the men are a little more emotional, and the food is all overly complex and terrible.
Civic Infrastructure
Möldru Flek Ner has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Möldru Flek Ner.
Möldru Flek Ner has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.
Möldru Flek Ner has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Möldru Flek Ner has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.
Möldru Flek Ner has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Möldru Flek Ner's public wards, blessings, and other arcane systems.
Möldru Flek Ner has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.
Möldru Flek Ner has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.
Möldru Flek Ner has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.
Cultural Notes
Two or more groups of citizens within Möldru Flek Ner hate each other. Their neighbors or the local law have kept things from too-overt violence, but members of the groups will constantly interfere with their rivals and cause whatever misery they can get away with. This hate may spring from recent events, or it may be an inherited spite from old wrongs.
Möldru Flek Ner's garrison was built using a different architectural style from the rest of the town. The style used is which made use of the classical orders and mathematically precise ratios of height and width combined with a desire for symmetry, proportion, and harmony. It used columns, pediments, arches and domes are imaginatively in buildings of all types. Decorative features were seen as largely unnecessary as the sheer beauty of the structure itself was often close to art. However, many buildings with large ceiling spaces had their ceilings decorated with elaborate paintings, simply because the large flat spaces could feel wasted.
The Dinosaur, Compsognathus near Möldru Flek Ner are known to be almost tame, such that they can be put to domestic use.
Möldru Flek Ner's citizens partake in a curious ritual relating to their local kami. It takes place in summer and involves sacrificing an animal to channel Wild Magic energies of tier 2 via throat chanting.
Economy
The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.
Agriculture
Dairy Farmers: 1
Farmers: 2
Farm Laborer: 8
Hunters: 2
Milk Maids: 2
Ranchers: 1
Ranch Hands: 2
Shepherds: 1
Farmland: 3321 m2
Cattle and Similar Creatures: 204
Poultry: 2448
Swine: 163
Sheep: 8
Goats: 1
Horses, Mounts, and Beasts of Burden: 81
Craftsmen
Arms and Toolmakers: 1
Blacksmiths: 1
Bookbinders: 1
Buckle-makers: 1
Cabinetmakers: 1
Candlemakers: 2
Carpenters: 2
Clothmakers: 2
Coopers: 2
Copper, Brass, Tin, Zinc, and Lead Workers: 1
Fabricworkers: 1
Farrier: 5
Glassworkers: 2
Gunsmiths: 1
Hatters: 1
Leatherwrights: 2
Matchstick makers: 1
Musical Instrument Makers: 1
Painters, Structures and Fixtures: 1
Paper Workers: 1
Plasterers: 1
Pursemakers: 1
Saddlers: 1
Scabbardmakers: 1
Soap and Tallow Workers: 2
Tailors: 5
Tanners: 1
Upholsterers: 1
Watchmakers: 1
Weavers: 2
Merchants
Beer-Sellers: 1
Booksellers: 1
Butchers: 2
Chandlers: 2
Chicken Butchers: 1
Fine Clothiers: 2
Fishmongers: 1
Potion Sellers: 1
Resellers: 3
Spice Merchants: 1
Wine-sellers: 1
Wheelwright: 1
Service workers
Bakers: 4
Barbers: 3
Coachmen: 1
Cooks: 3
Doctors: 1
Gamekeepers: 1
Hairdressers: 2
Healers: 2
Housekeepers: 2
Housemaids: 4
House Stewards: 2
Laundry maids: 1
Maidservants: 2
Nursery Maids: 1
Pastrycooks: 2
Restaurateur: 3
Tavern Keepers: 3
Specialized Laborer
Ashworkers: 1
Coal Heavers: 1
In-Town Couriers: 1
Long Haul Couriers: 1
Dockyard Workers: 1
Leech Collectors: 2
Millers: 1
Miners: 1
Oilmen and Polishers: 1
Postmen: 1
Pure Finder: 1
Skinners: 2
Tosher: 1
Warehousemen: 2
Watercarriers: 1
Watermen, Bargemen, etc.: 2
Skilled Laborers
Accountants: 1
Alchemist: 1
Clerk: 1
Educators: 2
Engineers: 1
Civil Servants
Bankers: 1
Civil Clerks: 1
Exorcist: 1
Kami Clerk: 1
Landlords: 1
Lawyers: 1
Legend Keepers: 1
Militia Officers: 9
Monks, Monastic: 2
Monks, Civic: 2
Historian, Oral: 1
Policemen, Sheriffs, etc.: 1
Priests: 3
Rangers: 1
Rat Catchers: 1
Scholars: 1
Spiritualist: 1
Storytellers: 2
Military Officers: 2
Cottage Industries
Brewers: 2
Comfort Services: 3
Jaminators: 2
Needleworkers: 2
Potters: 1
Preserve Makers: 2
Quilters: 1
Seamsters: 5
Spinners: 2
Weaver: 1
Artists
Bards: 1
Musicians: 2
Wood Carvers: 3
Writers: 3
Produce Industries
Butter Churners: 2
Canners: 2
Cheesmakers: 3
Millers: 1
Picklers: 1
Tobacconists: 1
Tallowmakers: 1
218 of Möldru Flek Ner's population work within a Foundational Occupation.
18 work in Agriculture
46 work as Craftsmen
17 work as Merchants
37 work as Service Workers
20 work as General Laborers
6 work as Skilled Laborers
33 work as Civil Servants
21 work in Cottage Industries
9 work as Artists
11 work in Produce Industries
558 of Möldru Flek Ner's population do not work in a formal occupation, but do contribute to the local economy. 40 (5%) are noncontributers.
Points of Interest
Möldru Flek Ner makes use of canals for some of its streets. Locals often fish in the canals.
POI
History
In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Möldru Flek Ner's local festivals commemorates this miracle.